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Unit 3: Efficient Priority Queues

This unit covers:

  • Tournament trees
  • LP heaps
  • Quake heaps

Material

Further sources

The tournament tree presentation is my own; a clever loser-tree implementation for use in merging is described in

  • Knuth, The Art of Computer Programming, Volume 3: Sorting and Searching (1998)

LP Heaps are from our paper

Quake heaps follow the original paper by Chan (with a mistake in the potential function fixed).

A rather clean implementation of quake heaps can be found here:

The short summary of Fibonacci heaps is based on the following slides


Unit 2  ⋅  Syllabus  ⋅  Unit 4