main page  —  COMP 335 Communicating Computer Science

CA3 – Lesson Delivery

The third continuous assessment is the delivery of your lessons as part of the Computer Science Taster Days.

Learning outcomes

  1. Be able to deliver a lesson following a lesson plan, including timing.
  2. Be able to speak freely and competently about a lesson topic after preparation.
  3. Be able to engage Key Stage 3 students in the lesson activities.

Marking scheme

As an indication of the relative importance, the overall mark will consider the following criteria:

  • Content (20%)
    Is the presented (written and spoken) content correct? Are the goals and desired outcomes made clear? Are pointers to advanced/research-level questions given?
  • Organization (20%)
    Did the presenter stay in control of the timing? Was the lesson plan followed? How well was the group guided through the lesson? Were all required resources for activities ready and available?
  • Delivery (30%)
    Was the presenter easy to hear and understand, did the voice project well? Could the presenter convey enthusiasm? Were questions answered adequately? Could the presenter create a welcoming environment and safe space?
  • Engagement & Participation (25%)
    Did the presenter actively engage participants? Could the presenter keep motivation and focus of participants throughout the lesson?
  • Student Feedback (5%)
    How happy were the participants (in the survey)?

Marking will follow the standard marking descriptors (see §5.2.2 of the Student Handbook).

Guiding principles

Remember that the goal is to deliver a lesson that is both educative and an engaging experience. So your lesson will ideally be

  • relatable for all students (i.e., have relevance to their life & environment),
  • inclusive, both of students with disabilities and of students with varying prior knowledge,
  • feature a Eureka moment (i.e., lead students to understand a previously mysterious concept),
  • holds opportunities for students to achieve a sense of achievement on different levels (catering to different levels of engagement and ability),
  • be fun and memorable.